The player navigates a stylized highly colorful dusty painted desert.

Snake Oil is an exploration I made into highly stylized rendering, this project has become a collaboration to explore narrative design and writing in games, a departure from projects like Railpolitik that are strongly systems-driven. This project is on hiatus due to time conflicts with co-collaborators. 
Prototype of fortune-telling UI. The protagonist is a con artist and fortune teller who slowly learns to help the inhabitants of a small town in the desert. Dialogue is performed through fortune telling where the player can ‘cheat’ to get specific conversation outcomes. Note the card up the sleeve.
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